Probably for me the biggest disapointment (so far) is that the person who can come up with such an attractive and functional general page layout also seems to be responsible for some of the most unsuitable artwork for an RPG rulebook in many years.
As to the rules, I've found one or two things that don't fit my feel for the game(very limited as it is), and quite a few things that will make me revise my plans (in particular covenant design) for my (eventual) saga, but nothing I violently object to.
Now, it's only £15, for a full sized harbacked rulebook, but... The printing could be a bit sharper, for my liking, and I wish they'd used two rather than 3 columns; there's just a smidge too much hyphenation for comfort, with all the long words.
Artwork? Ambivalency reigns.
Then again, I *can* read it, and it's the content I primarily care about, so £15 well spent. Don't like the concept they give behind botch dice, though. they've got it mixed up with ease factor.
Juggling bean bags: low target, no botch dice Juggling bean bags of different weights: higher target, no botch dice. Juggling clubs: higher target, low botch dice Juggling knives: higher target, some botch dice Juggling chainsaws: even higher target, strength roll, lots of botch dice Juggling two chainsaws, a cannonball, an egg full of fulminate of mercury and a feather: really high target, strength roll, all the botch dice.
their cliff-climbing example just doesn't work for me.
Serf's Parma I'm afraid, and not an area I've really drilled into.
On your list above, I'd change clubs to 'low target, low botch dice' - I'm not a juggler, but I always get the idea that clubs are not particularly difficult to juggle with due to regularity of size and weight.
no subject
Date: 2004-12-02 05:25 am (UTC)no subject
Date: 2004-12-02 05:57 am (UTC)no subject
Date: 2004-12-02 06:01 am (UTC)no subject
Date: 2004-12-02 06:07 am (UTC)Probably for me the biggest disapointment (so far) is that the person who can come up with such an attractive and functional general page layout also seems to be responsible for some of the most unsuitable artwork for an RPG rulebook in many years.
As to the rules, I've found one or two things that don't fit my feel for the game(very limited as it is), and quite a few things that will make me revise my plans (in particular covenant design) for my (eventual) saga, but nothing I violently object to.
no subject
Date: 2004-12-02 06:16 am (UTC)Artwork? Ambivalency reigns.
Then again, I *can* read it, and it's the content I primarily care about, so £15 well spent. Don't like the concept they give behind botch dice, though. they've got it mixed up with ease factor.
Juggling bean bags: low target, no botch dice
Juggling bean bags of different weights: higher target, no botch dice.
Juggling clubs: higher target, low botch dice
Juggling knives: higher target, some botch dice
Juggling chainsaws: even higher target, strength roll, lots of botch dice
Juggling two chainsaws, a cannonball, an egg full of fulminate of mercury and a feather: really high target, strength roll, all the botch dice.
their cliff-climbing example just doesn't work for me.
no subject
Date: 2004-12-02 06:28 am (UTC)On your list above, I'd change clubs to 'low target, low botch dice' - I'm not a juggler, but I always get the idea that clubs are not particularly difficult to juggle with due to regularity of size and weight.